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#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#If Bulk Coloring should be enabled
enableBulkColoring = true
#.
#If Bulk Freezing should be enabled
enableBulkFreezing = true
#.
#If Bulk Sanding should be enabled
enableBulkSanding = true
#.
#If Bulk Ending should be enabled
enableBulkEnding = true
#.
#Dye Fluid contact coloring
[dyeFluid]
#.
#.
#If Dye Fluid source blocks should color Item Entities on contact
dyeFluidBlockContactColorsItems = true
#.
#If Dye Fluid source blocks should color Living Entities and their equipment on contact
dyeFluidBlockContactColorsLivingEntities = true
#.
#If a Dye Fluid source block should be consumed after it successfully colors an entity
dyeFluidBlockContactConsumesSource = false
#.
#If Dye Fluid from an Open Pipe should color Item Entities
dyeFluidOpenPipeColorsItems = true
#.
#If Dye Fluid from an Open Pipe should color Living Entities and their equipment
dyeFluidOpenPipeColorsLivingEntities = true
#.
#Dragon's Breath Fluid generation
[dragonBreath]
#.
#.
#Amount of Dragon's Breath Fluid generated by a contained Ender Dragon every second, in mB
# Default: 50
# Range: 1 ~ 1000
mobJarGenerationAmount = 50