Initial commit
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200
config/magnumtorch-server.toml
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200
config/magnumtorch-server.toml
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[diamond_torch]
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#Mobs that should still be allowed to spawn despite being included in "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
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#Default Value: []
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mob_whitelist = []
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#Mobs that should not be allowed to spawn despite being absent from "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
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#Default Value: []
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mob_blacklist = []
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#Range in chunk sections (16x16x16 blocks) for preventing mob spawns on x-z-plane.
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#Default Value: 4
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# Default: 4
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# Range: 1 ~ 16
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horizontal_chunk_range = 10
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#Range in chunk sections (16x16x16 blocks) for preventing mob spawns on y-dimension.
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#Default Value: 2
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# Default: 2
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# Range: 1 ~ 16
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vertical_chunk_range = 16
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#Type of shape used for calculating area in which spawns are prevented.
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#This basically let's you choose between maximum or euclidean metrics.
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#Default Value: ELLIPSOID
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#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
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shape_type = "CUBOID"
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#Types of mob spawns to block.
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#By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events.
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[diamond_torch.blocked_spawn_reasons]
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#Monsters spawned during night time, cats in villages, phantoms in the sky.
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#Default Value: true
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natural = true
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#Iron golems from villagers.
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#Default Value: false
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summoned = false
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#Pillager patrols.
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#Default Value: true
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patrol = true
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#Skeleton horse traps and warden from sculk shriekers.
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#Default Value: false
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triggered = false
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#All kinds of mobs summoned by monster spawners.
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#Default Value: false
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spawner = false
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#Mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits.
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#Default Value: false
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event = false
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#Zombified piglin from nether portals.
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#Default Value: true
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structure = true
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#Zombie reinforcements spawned when a zombie is hurt.
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#Default Value: false
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reinforcement = false
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#Mobs of this category are prevented from spawning through natural means (meaning mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few specific mobs from spawning leave all these disabled and include them in the blacklist option.
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[diamond_torch.blocked_mob_categories]
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#Animals, passive mobs, villagers, etc.
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#Default Value: false
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creature = false
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#Night time monsters, illagers, nether creatures, etc.
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#Default Value: true
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monster = true
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#Squids, fishes, axolotls, etc.
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#Default Value: false
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aquatic = false
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[emerald_torch]
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#Mobs that should still be allowed to spawn despite being included in "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
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#Default Value: []
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mob_whitelist = []
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#Mobs that should not be allowed to spawn despite being absent from "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
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#Default Value: []
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mob_blacklist = []
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#Range in chunk sections (16x16x16 blocks) for preventing mob spawns on x-z-plane.
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#Default Value: 8
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# Default: 8
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# Range: 1 ~ 16
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horizontal_chunk_range = 10
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#Range in chunk sections (16x16x16 blocks) for preventing mob spawns on y-dimension.
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#Default Value: 4
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# Default: 4
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# Range: 1 ~ 16
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vertical_chunk_range = 16
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#Type of shape used for calculating area in which spawns are prevented.
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#This basically let's you choose between maximum or euclidean metrics.
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#Default Value: CUBOID
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#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
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shape_type = "CUBOID"
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#Types of mob spawns to block.
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#By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events.
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[emerald_torch.blocked_spawn_reasons]
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#Monsters spawned during night time, cats in villages, phantoms in the sky.
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#Default Value: true
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natural = true
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#Iron golems from villagers.
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#Default Value: false
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summoned = false
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#Pillager patrols.
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#Default Value: false
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patrol = false
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#Skeleton horse traps and warden from sculk shriekers.
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#Default Value: false
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triggered = false
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#All kinds of mobs summoned by monster spawners.
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#Default Value: false
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spawner = false
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#Mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits.
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#Default Value: true
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event = true
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#Zombified piglin from nether portals.
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#Default Value: false
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structure = false
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#Zombie reinforcements spawned when a zombie is hurt.
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#Default Value: false
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reinforcement = false
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#Mobs of this category are prevented from spawning through natural means (meaning mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few specific mobs from spawning leave all these disabled and include them in the blacklist option.
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[emerald_torch.blocked_mob_categories]
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#Animals, passive mobs, villagers, etc.
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#Default Value: true
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creature = true
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#Night time monsters, illagers, nether creatures, etc.
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#Default Value: false
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monster = false
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#Squids, fishes, axolotls, etc.
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#Default Value: false
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aquatic = false
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[amethyst_torch]
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#Mobs that should still be allowed to spawn despite being included in "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
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#Default Value: []
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mob_whitelist = []
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#Mobs that should not be allowed to spawn despite being absent from "mob_category".
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#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern.
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#Default Value: []
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mob_blacklist = []
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#Range in chunk sections (16x16x16 blocks) for preventing mob spawns on x-z-plane.
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#Default Value: 4
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# Default: 4
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# Range: 1 ~ 16
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horizontal_chunk_range = 10
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#Range in chunk sections (16x16x16 blocks) for preventing mob spawns on y-dimension.
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#Default Value: 2
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# Default: 2
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# Range: 1 ~ 16
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vertical_chunk_range = 16
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#Type of shape used for calculating area in which spawns are prevented.
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#This basically let's you choose between maximum or euclidean metrics.
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#Default Value: ELLIPSOID
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#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
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shape_type = "CUBOID"
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#Types of mob spawns to block.
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#By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events.
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[amethyst_torch.blocked_spawn_reasons]
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#Monsters spawned during night time, cats in villages, phantoms in the sky.
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#Default Value: true
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natural = true
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#Iron golems from villagers.
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#Default Value: false
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summoned = false
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#Pillager patrols.
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#Default Value: false
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patrol = false
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#Skeleton horse traps and warden from sculk shriekers.
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#Default Value: false
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triggered = false
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#All kinds of mobs summoned by monster spawners.
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#Default Value: false
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spawner = false
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#Mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits.
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#Default Value: false
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event = false
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#Zombified piglin from nether portals.
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#Default Value: false
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structure = false
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#Zombie reinforcements spawned when a zombie is hurt.
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#Default Value: false
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reinforcement = false
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#Mobs of this category are prevented from spawning through natural means (meaning mob spawners and breeding will still work).
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#For refining affected mobs use blacklist and whitelist options.
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#If you only want to prevent a few specific mobs from spawning leave all these disabled and include them in the blacklist option.
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[amethyst_torch.blocked_mob_categories]
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#Animals, passive mobs, villagers, etc.
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#Default Value: false
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creature = false
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#Night time monsters, illagers, nether creatures, etc.
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#Default Value: false
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monster = false
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#Squids, fishes, axolotls, etc.
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#Default Value: true
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aquatic = true
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