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2026-08-19 08:38:25 +00:00
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config/sable-client.toml Normal file
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#Whether sub-levels should apply block shading dynamically
sub_level_dynamic_shading = true
#Whether sub-levels can occlude the water surface
sub_level_water_occlusion = true
#Whether sub-levels should cast a shadow on the world
sub_level_skylight_shadows = false
#Whether to draw loaded chunks on the client in the chunk debug renderer
debug_draw_loaded_chunks = false
#The distance back in game-ticks that the snapshot interpolation should operate
# Default: 1.5
# Range: 0.0 ~ 100.0
sub_level_snapshot_interpolation_delay_ticks = 1.5
#The renderer to use for sub-levels
#Allowed Values: SODIUM_REACHAROUND
sub_level_renderer = "SODIUM_REACHAROUND"
#The zoom sensitivity for sub-level camera types
# Default: 0.2
# Range: 0.0 ~ 100.0
sub_level_zoom_sensitivity = 0.2
#If Sable should attempt to establish a UDP connection with the server, to receive sub-level movement data over a UDP channel
attempt_udp_networking = true