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config/sable-client.toml
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21
config/sable-client.toml
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#Whether sub-levels should apply block shading dynamically
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sub_level_dynamic_shading = true
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#Whether sub-levels can occlude the water surface
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sub_level_water_occlusion = true
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#Whether sub-levels should cast a shadow on the world
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sub_level_skylight_shadows = false
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#Whether to draw loaded chunks on the client in the chunk debug renderer
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debug_draw_loaded_chunks = false
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#The distance back in game-ticks that the snapshot interpolation should operate
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# Default: 1.5
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# Range: 0.0 ~ 100.0
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sub_level_snapshot_interpolation_delay_ticks = 1.5
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#The renderer to use for sub-levels
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#Allowed Values: SODIUM_REACHAROUND
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sub_level_renderer = "SODIUM_REACHAROUND"
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#The zoom sensitivity for sub-level camera types
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# Default: 0.2
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# Range: 0.0 ~ 100.0
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sub_level_zoom_sensitivity = 0.2
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#If Sable should attempt to establish a UDP connection with the server, to receive sub-level movement data over a UDP channel
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attempt_udp_networking = true
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