[diamond_torch] #Mobs that should still be allowed to spawn despite being included in "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern. #Default Value: [] mob_whitelist = [] #Mobs that should not be allowed to spawn despite being absent from "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern. #Default Value: [] mob_blacklist = [] #Range in chunk sections (16x16x16 blocks) for preventing mob spawns on x-z-plane. #Default Value: 4 # Default: 4 # Range: 1 ~ 16 horizontal_chunk_range = 10 #Range in chunk sections (16x16x16 blocks) for preventing mob spawns on y-dimension. #Default Value: 2 # Default: 2 # Range: 1 ~ 16 vertical_chunk_range = 16 #Type of shape used for calculating area in which spawns are prevented. #This basically let's you choose between maximum or euclidean metrics. #Default Value: ELLIPSOID #Allowed Values: ELLIPSOID, CYLINDER, CUBOID shape_type = "CUBOID" #Types of mob spawns to block. #By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events. [diamond_torch.blocked_spawn_reasons] #Monsters spawned during night time, cats in villages, phantoms in the sky. #Default Value: true natural = true #Iron golems from villagers. #Default Value: false summoned = false #Pillager patrols. #Default Value: true patrol = true #Skeleton horse traps and warden from sculk shriekers. #Default Value: false triggered = false #All kinds of mobs summoned by monster spawners. #Default Value: false spawner = false #Mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits. #Default Value: false event = false #Zombified piglin from nether portals. #Default Value: true structure = true #Zombie reinforcements spawned when a zombie is hurt. #Default Value: false reinforcement = false #Mobs of this category are prevented from spawning through natural means (meaning mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few specific mobs from spawning leave all these disabled and include them in the blacklist option. [diamond_torch.blocked_mob_categories] #Animals, passive mobs, villagers, etc. #Default Value: false creature = false #Night time monsters, illagers, nether creatures, etc. #Default Value: true monster = true #Squids, fishes, axolotls, etc. #Default Value: false aquatic = false [emerald_torch] #Mobs that should still be allowed to spawn despite being included in "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern. #Default Value: [] mob_whitelist = [] #Mobs that should not be allowed to spawn despite being absent from "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern. #Default Value: [] mob_blacklist = [] #Range in chunk sections (16x16x16 blocks) for preventing mob spawns on x-z-plane. #Default Value: 8 # Default: 8 # Range: 1 ~ 16 horizontal_chunk_range = 10 #Range in chunk sections (16x16x16 blocks) for preventing mob spawns on y-dimension. #Default Value: 4 # Default: 4 # Range: 1 ~ 16 vertical_chunk_range = 16 #Type of shape used for calculating area in which spawns are prevented. #This basically let's you choose between maximum or euclidean metrics. #Default Value: CUBOID #Allowed Values: ELLIPSOID, CYLINDER, CUBOID shape_type = "CUBOID" #Types of mob spawns to block. #By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events. [emerald_torch.blocked_spawn_reasons] #Monsters spawned during night time, cats in villages, phantoms in the sky. #Default Value: true natural = true #Iron golems from villagers. #Default Value: false summoned = false #Pillager patrols. #Default Value: false patrol = false #Skeleton horse traps and warden from sculk shriekers. #Default Value: false triggered = false #All kinds of mobs summoned by monster spawners. #Default Value: false spawner = false #Mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits. #Default Value: true event = true #Zombified piglin from nether portals. #Default Value: false structure = false #Zombie reinforcements spawned when a zombie is hurt. #Default Value: false reinforcement = false #Mobs of this category are prevented from spawning through natural means (meaning mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few specific mobs from spawning leave all these disabled and include them in the blacklist option. [emerald_torch.blocked_mob_categories] #Animals, passive mobs, villagers, etc. #Default Value: true creature = true #Night time monsters, illagers, nether creatures, etc. #Default Value: false monster = false #Squids, fishes, axolotls, etc. #Default Value: false aquatic = false [amethyst_torch] #Mobs that should still be allowed to spawn despite being included in "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern. #Default Value: [] mob_whitelist = [] #Mobs that should not be allowed to spawn despite being absent from "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. Begin an entry with "!" to make sure it is excluded, useful e.g. when it has already been matched by another pattern. #Default Value: [] mob_blacklist = [] #Range in chunk sections (16x16x16 blocks) for preventing mob spawns on x-z-plane. #Default Value: 4 # Default: 4 # Range: 1 ~ 16 horizontal_chunk_range = 10 #Range in chunk sections (16x16x16 blocks) for preventing mob spawns on y-dimension. #Default Value: 2 # Default: 2 # Range: 1 ~ 16 vertical_chunk_range = 16 #Type of shape used for calculating area in which spawns are prevented. #This basically let's you choose between maximum or euclidean metrics. #Default Value: ELLIPSOID #Allowed Values: ELLIPSOID, CYLINDER, CUBOID shape_type = "CUBOID" #Types of mob spawns to block. #By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events. [amethyst_torch.blocked_spawn_reasons] #Monsters spawned during night time, cats in villages, phantoms in the sky. #Default Value: true natural = true #Iron golems from villagers. #Default Value: false summoned = false #Pillager patrols. #Default Value: false patrol = false #Skeleton horse traps and warden from sculk shriekers. #Default Value: false triggered = false #All kinds of mobs summoned by monster spawners. #Default Value: false spawner = false #Mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits. #Default Value: false event = false #Zombified piglin from nether portals. #Default Value: false structure = false #Zombie reinforcements spawned when a zombie is hurt. #Default Value: false reinforcement = false #Mobs of this category are prevented from spawning through natural means (meaning mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few specific mobs from spawning leave all these disabled and include them in the blacklist option. [amethyst_torch.blocked_mob_categories] #Animals, passive mobs, villagers, etc. #Default Value: false creature = false #Night time monsters, illagers, nether creatures, etc. #Default Value: false monster = false #Squids, fishes, axolotls, etc. #Default Value: true aquatic = true