# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # Hostile Networks Config # All entries in this config file are synced from server to client unless noted otherwise. power { # The maximum FE stored in the Simulation Chamber. # Default: 2000000; Range: [1 ~ 2147483647] I:"Sim Chamber Power Cap"=2000000 # The maximum FE stored in the Loot Fabricator. # Default: 1000000; Range: [1 ~ 2147483647] I:"Loot Fab Power Cap"=1000000 # The FE/t cost of the Loot Fabricator. # Default: 256; Range: [0 ~ 2147483647] I:"Loot Fab Power Cost"=256 # The maximum FE stored in the Data Center. Sized for 25 concurrent self-aware simulations. # Default: 8000000; Range: [1 ~ 2147483647] I:"Data Center Power Cap"=8000000 } models { # If true, right clicking a blank data model on a mob or block will attune it to that target. If disabled, you will need to provide players with a way to get attuned models! # Default: true B:"Right Click To Attune"=true # How the Simulation Chamber's Training Mode upgrades the data on a model. (0 = Disabled - also disables Training Mode entirely, 1 = Yes, 2 = Only up to tier boundaries) # Default: 1; Range: [0 ~ 2] I:"Sim Chamber Upgrades Model"=1 # Whether killing mobs and breaking blocks will upgrade the data on a corresponding model. Note: If you disable this, be sure to add a way for players to get non-Faulty models! # Default: true B:"Action Upgrades Model"=true # If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier. # Default: true B:"Continuous Accuracy"=true # If true, block data models (such as the built-in ore models) are loaded. This is an experimental feature. This value is not synced; it governs which models load during datapack reading. # Default: false B:"Enable Block Data Models"=false # Per-tick power cost the Data Center pays per active model, as a multiplier on the model's base simCost. 1.5 = 150% of normal. # Default: 1.5; Range: [0.01 ~ 100.0] S:"Data Center Sim Cost Multiplier"=1.5 } ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client-only options, not synced ########################################################################################################## client { # The anchor point for this element. # Default: top_left S:"Deep Learner HUD Anchor Point"=top_left # The X offset for this element. # Default: 0; Range: [-1000 ~ 1000] I:"Deep Learner HUD X Offset"=0 # The Y Offset for this element. # Default: 0; Range: [-1000 ~ 1000] I:"Deep Learner HUD Y Offset"=0 }